![]() ![]() When outside of battle, the overworld graphics are fairly nice-that is, when not covered by the green panels used to disguise the load time (see screen above). (Talk about a cheap way to artificially extend play time.) Each encounter is as about as enthralling as watching a play performed by Sony Aibo dogs-the combat is stale, robotic and looks horrible. But just as that thought takes hold, the game falls back on the old formula, requiring hundreds of excruciatingly boring monster-to-monster (or card) battles just to get anywhere because of the tiny amount of experience points and money you get for a win. At first, the town wandering, creature management and item shops make it seem like Bandai's turned the monster-battling series into an honest-to-goodness RPG. It's no surprise that the third time is definitely not the charm. ![]() I didn't expect much from Digimon World 3 after barely escaping with my life from the first two games. ![]()
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